Score
0
Stage
1/6
Shots
0
Best
-
Power meter
0/12
0
Fire bubbles into the cluster. Three or more of one colour touching pop, and any bubbles left hanging with nothing holding them up fall for extra points. Clear the board to finish a stage; six stages complete the campaign.
A shot that pops nothing is a miss. After seven misses on Relaxed, five on Classic or four on Expert, a new row pushes the cluster down, and the game ends when it reaches the launcher line. Every 12 bubbles you clear earn a bomb (up to three) that clears the bubbles around where it lands. Swap trades the loaded and next colours.